Filmproduction / Camera
Images with texture, pressure, and movement.
Camera work at VULKAN is about finding the image system of a project: observed, staged, raw, controlled, handheld, static, unstable, soft, hard, close, distant, human, mechanical, or unreal.
The setup can stay small. The decisions should not.
Selected work, stills, references, working modes, and practical production notes will live here as the project archive is migrated.