Filmproduction / Camera

Images with texture, pressure, and movement.

Camera work at VULKAN is about finding the image system of a project: observed, staged, raw, controlled, handheld, static, unstable, soft, hard, close, distant, human, mechanical, or unreal.

The setup can stay small. The decisions should not.

Selected work, stills, references, working modes, and practical production notes will live here as the project archive is migrated.